Tag Archives: sharth

Hel-Space Axewurm

One of my favorite regions of Sharth is Midgoth, where the Vanirium PsyLords hold an uneasy truce with the Council of Aesiroth, and all other sorts of ridiculous twists on Norse mythology. The best twist is the Hel-Space paradimension, ruled by Shub-Hel, the Flayed Queen-Mother, where the damned souls of Midgoth merge with Shub-Hel’s Lovecraftian spawn. For Sharth this usually means lots of eyes and armored tentacles.

  • Multiple Hel-eyes: Nethervision, +17% natural aim
  • Nidhoggite Skull +5 vs all metals save Valhallium. +2d10 to all skull-based damage

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Cybataur, Platformized

I threw a cybataur band against the party last game and their shamanatrix was killed by a lucky cybax chop. The players loved the cybataurs so much that we replaced the shamanatrix with a cybataur tech-ranger. I love that there’s no distinction between PC and NPC stats: This insane game wouldn’t be nearly as fun if you couldn’t turn around and roll up a PC based on the last cool monster you fought.

Annotation:

  • ECM Implants: +2 vs. Elec.
  • “Personal Gunship” Shoulder-Mounted Regen-Cannons (3): x2 ammo regen, 1 bonus action
  • Level 7b Cybarm:+15% Cy-Bonus (left arm only)
  • Cybax: Factor 6 combat uplink

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Skyrm

Skyrm

Even though it’s rough, I still like this rendition better than the crappy picture in the Wasteiary. I adjusted the Grab from a +20 to a +10 because it just isn’t fun for players (at least my group). If anyone has a better solution for grabbing in general, let me know. I might steal from 4e and just make it a condition/melee ongoing effect.

I also spelled “stynger” wrong. It’s hard to keep track of all the silly spellings (spellyngs?).

Annotation:
  • Dual Membrane Wing Pairs: +15% Mobility, Hover @ -2 Ph. Energy Cost
  • Split Maw/Speartongue Assembly: +10 Grab, +5% Pierce Attack
  • Sktynger [sic] (Type: Immobilization): +5d8 Stab damage, x3 Poison effectiveness

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Wasterunner NPC

Here’s an NPC I cooked up for the Shattered Earth RPG. I was a little rusty and forgot his mask’s +15% RadVision. It was in the PC’s favor, but like I said, I was rusty and the Second GM’s Law can take a hike for now.

P.S. Even after all this time I still can’t take “Sharthmaster” seriously.

Annotation:
  • VIBRO-KATANA: +17 to Hit (+10% Dismember bonus)
  • BACK-MOUNTED CHAINFEED: x2 ammo capacity
  • (Head & Torso) GMP-7X RAD-FILTER MASK ASSEMBLY: 98% Rad Zone immunity, +5% Psyke Defense
  • FOREARM-MOUNTED RAYNOR INDUSTRIES MK III CHAINGUN (“WHISTLER”): Triple Speed bonus; +5 to Hit w Spray

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Filed under Monsters, Sharth