Tag Archives: kids

Castle Ravenloft: A Very Young Crowd

★ ★ ★

Castle Ravenloft played with two- and four-year olds. Five to ten minutes.


Allow each player to pick a Hero (emphasize that the Heroes are blue). You should also play, both leading by example and because the kids . Place all Dungeon Tiles face down in a pile. Place the Start Tile face up in front of the players. Tell them to put their Heroes around the stairs. They will likely pick any spot on the Start Tile. This is okay.

Play passes from one player to the next.

  • Move: If it’s your turn, move your Hero a few squares, preferably to a tile with an unexplored edge. If it’s a kid’s turn, ask them to move their Hero, but don’t enforce any limitations.
  • Explore: Draw a Dungeon Tile and connect it to the board, arrow facing the connection. It’s tough to enforce much beyond this.
  • Fight: If there aren’t any monsters on the board, or if desired, grab a monster and place it on the new tile. The Hero can then move to the monster (or stay where they are) and roll their dice. If any other player acts to move their own Hero to attack and roll their own dice, allow it. If any pluses are rolled, the monster dies.

Victory: A turn or two in advance, tell the players that the game will be over soon. When the final enemy is placed, repeat to the players that they’re about to win. When the monster is defeated, be sure to give the game a dramatic closing while beginning to put the game away.

Defeat: The only defeat is for you, if the players get bored and run off without helping clean up.

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Filed under Games, Hacks


★ ★

Play MonkeyWrench →

You’re monkeys on a space station—what more do you want? Play grumpy, hungry and crazy monkeys just trying to get home. Or set up a Martian monkey paradise. It’s your call.


Filed under Games, Original Games


★ ★ ★

Play Shadows →

How does your Shadow want you to fail? This game of mine has received the most press, probably because it aims for a small niche (kids) and the rules are dirt simple. There’s also built-in social tension through the tokens: You can only directly help or hinder another player’s roll, never your own. Depending on the group this can foster cooperation, competition or a mix of both.


Filed under Games, Original Games