Savage Outcast
There are few crimes among the mountain ogres; theft, bloodshed and cannibalism are all acceptable. Any ogre who manages to break taboo is caged and starved until the bleakest night of winter, when the cage is unceremoniously dumped before some dire beast’s lair.
Though the sentence is harsh, any survivors of exile are welcomed back after the first thaw. Some ogre leaders brag about their time in exile, a halcyon season spent in defiance of nature. Of these, a select few even bring back a companion: A barely-tamed dire beast.
| Winter Exile Ogre | Level 3 Solo brute | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Large natural humanoid | XP 750 | ||||||||
| HP 196; Bloodied 98 | Initiative +2 | ||||||||
| AC 15, Fortitude 15, Reflex 14, Will 13 | Perception +1 | ||||||||
| Speed 8 | |||||||||
| Resist 5 cold | |||||||||
| Saving Throws +5; Action Points 2 | |||||||||
| Traits | |||||||||
| Desperate Actions | |||||||||
| The ogre does not roll initiative. It has set Initiative counts of 10 and 0, and it takes a turn on each count. It cannot delay or ready actions. | |||||||||
| Standard Actions | |||||||||
| Attack: Melee 2 (one creature); +6 vs. AC | |||||||||
| Hit: 1d10 + 3 damage, and target is pushed one square. | |||||||||
| Effect: The ogre uses savage fist twice. If it hits the same target more than once, the target is dazed (save ends). | |||||||||
| Attack: Close burst 2 (3 when bloodied) (all creatures within burst); +4 vs. Reflex | |||||||||
| Hit: 2d10 + 3 damage, and target is pushed 2 squares and is dazed (save ends). | |||||||||
| Move Actions | |||||||||
| Shake It Off ◆ At-Will | |||||||||
| Effect: The ogre makes an immediate saving throw against a single condition. | |||||||||
| Triggered Actions | |||||||||
| Enraged Stomp ◆ Encounter | |||||||||
| Trigger: The ogre is first bloodied. | |||||||||
| Effect (Free Action): Stomp recharges and the ogre uses it immediately. Roll 1d6 for every square within the burst (including the ogre’s) which has an adjacent lower square. If the roll is 1-4, that square drops by five feet, becomes difficult terrain, and any creature in the square falls prone. | |||||||||
| Skills Athletics +9, Endurance +9, Stealth +7 | |||||||||
|
|||||||||
| Alignment chaotic evil | Languages Giant | ||||||||
| Equipment ragged furs | |||||||||





