Monthly Archives: February 2011

Cybataur, Platformized

I threw a cybataur band against the party last game and their shamanatrix was killed by a lucky cybax chop. The players loved the cybataurs so much that we replaced the shamanatrix with a cybataur tech-ranger. I love that there’s no distinction between PC and NPC stats: This insane game wouldn’t be nearly as fun if you couldn’t turn around and roll up a PC based on the last cool monster you fought.

Annotation:

  • ECM Implants: +2 vs. Elec.
  • “Personal Gunship” Shoulder-Mounted Regen-Cannons (3): x2 ammo regen, 1 bonus action
  • Level 7b Cybarm:+15% Cy-Bonus (left arm only)
  • Cybax: Factor 6 combat uplink

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Filed under Monsters, Sharth

Braxat

I wanted to “mean up” the braxat from the 4e Dark Sun Creature Catalog. I’ve been tackling a few Dark Sun monsters and it’s tough! There’s a balance between humanoid and reptilian & chitinous that I still can’t reach.

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Filed under D&D, Monsters

How to Host a Dungeon: The Great Spider Civilization

★ ★ ★

Play The Great Spider Civilization →

I’m a big fan of Tony Dowler’s How to Host a Dungeon. So much so that I made a new civilization: The Great Spiders. Horse-sized arachnids with alien minds and terrible goals.

Let me know what you think! I’ve been refining this off and on for over a year; I think it’s finally ready for the public.

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Filed under Games, Hacks

Troll & Knight

Struck by the melancholy and hope within Judd’s 7 knights for 7 bridges, I sketched up a little vignette. I’m rooting for the poor old knight.

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Filed under Monsters, More

MonkeyWrench

★ ★
(playtested)

Play MonkeyWrench →

You’re monkeys on a space station—what more do you want? Play grumpy, hungry and crazy monkeys just trying to get home. Or set up a Martian monkey paradise. It’s your call.

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Filed under Games, Original Games

Skyrm

Skyrm

Even though it’s rough, I still like this rendition better than the crappy picture in the Wasteiary. I adjusted the Grab from a +20 to a +10 because it just isn’t fun for players (at least my group). If anyone has a better solution for grabbing in general, let me know. I might steal from 4e and just make it a condition/melee ongoing effect.

I also spelled “stynger” wrong. It’s hard to keep track of all the silly spellings (spellyngs?).

Annotation:
  • Dual Membrane Wing Pairs: +15% Mobility, Hover @ -2 Ph. Energy Cost
  • Split Maw/Speartongue Assembly: +10 Grab, +5% Pierce Attack
  • Sktynger [sic] (Type: Immobilization): +5d8 Stab damage, x3 Poison effectiveness

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Filed under Monsters, Sharth

Shadows

★ ★ ★

Play Shadows →

How does your Shadow want you to fail? This game of mine has received the most press, probably because it aims for a small niche (kids) and the rules are dirt simple. There’s also built-in social tension through the tokens: You can only directly help or hinder another player’s roll, never your own. Depending on the group this can foster cooperation, competition or a mix of both.

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Filed under Games, Original Games

Wasterunner NPC

Here’s an NPC I cooked up for the Shattered Earth RPG. I was a little rusty and forgot his mask’s +15% RadVision. It was in the PC’s favor, but like I said, I was rusty and the Second GM’s Law can take a hike for now.

P.S. Even after all this time I still can’t take “Sharthmaster” seriously.

Annotation:
  • VIBRO-KATANA: +17 to Hit (+10% Dismember bonus)
  • BACK-MOUNTED CHAINFEED: x2 ammo capacity
  • (Head & Torso) GMP-7X RAD-FILTER MASK ASSEMBLY: 98% Rad Zone immunity, +5% Psyke Defense
  • FOREARM-MOUNTED RAYNOR INDUSTRIES MK III CHAINGUN (“WHISTLER”): Triple Speed bonus; +5 to Hit w Spray

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Filed under Monsters, Sharth

Throw the Horns with a Metal Öpera Update

Play Metal Öpera →

Based on some actual play, I’ve added a few things to Metal Öpera. The biggest addition is the Pool of Destiny, a pool of dice belonging to the entire band that can be used to help each other out. Dust off your axes and get the band back together, I want to see you Throwing the Horns!

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Filed under General