(playtested)
Pit your iron resolve and chromium blasters against harsh planets, strange aliens and dastardly Villains. A very simple pulpy space game.
Pit your iron resolve and chromium blasters against harsh planets, strange aliens and dastardly Villains. A very simple pulpy space game.
Filed under Games, Original Games
Castle Ravenloft played with two- and four-year olds. Five to ten minutes.
Materials
Setup
Allow each player to pick a Hero (emphasize that the Heroes are blue). You should also play, both leading by example and because the kids . Place all Dungeon Tiles face down in a pile. Place the Start Tile face up in front of the players. Tell them to put their Heroes around the stairs. They will likely pick any spot on the Start Tile. This is okay.
Play
Play passes from one player to the next.
Victory: A turn or two in advance, tell the players that the game will be over soon. When the final enemy is placed, repeat to the players that they’re about to win. When the monster is defeated, be sure to give the game a dramatic closing while beginning to put the game away.
Defeat: The only defeat is for you, if the players get bored and run off without helping clean up.
Send your sea elf gryphon slayer and ogreling witch-hunter on a players only romp through a dungeon created on the fly. Roll Annoy, Pain and Thwack-o dice for glory, treasure, and xp!
Filed under Games, Original Games
Play The Great Spider Civilization →
I’m a big fan of Tony Dowler’s How to Host a Dungeon. So much so that I made a new civilization: The Great Spiders. Horse-sized arachnids with alien minds and terrible goals.
Let me know what you think! I’ve been refining this off and on for over a year; I think it’s finally ready for the public.
You’re monkeys on a space station—what more do you want? Play grumpy, hungry and crazy monkeys just trying to get home. Or set up a Martian monkey paradise. It’s your call.
Filed under Games, Original Games
How does your Shadow want you to fail? This game of mine has received the most press, probably because it aims for a small niche (kids) and the rules are dirt simple. There’s also built-in social tension through the tokens: You can only directly help or hinder another player’s roll, never your own. Depending on the group this can foster cooperation, competition or a mix of both.
Filed under Games, Original Games
Ever wanted to be a prophet, handing out tenets from above? So would everyone else. Play a group of supplicants, each vying to make their commands the holy truth for all time.
Filed under Games, Original Games